LSSM Geometry Laboratory

Interactive Geometry Concepts

Manipulate interactive kinematic loci to explore radii constraints, parallel glide vectors, polygon equiangularity, and conic focus sums.

ThreadRuler Geometric Engine
Perpendicular Bisector Angle Bisector

A circle is the locus of all points that are a fixed distance (the Radius, r) from a fixed origin point (the Center, O).

Control Panel
Move cursor over the canvas to test spatial points.
Canvas Frame
Footer